“There drew he forth the brand Excalibur,
And o’er him, drawing it, the winter moon,
Brightening the skirts of a long cloud, ran forth
And sparkled keen with frost against the hilt:
For all the haft twinkled with diamond sparks,
Myriads of topaz-lights, and jacinth-work
Of subtlest jewellery.”
…….and so said Lord Alfred Tennyson of Excalibur in his poem “Mort d’Arthur”, describing the beauty of King Arthur’s legendary sword, believed to be imbued with magical powers. History is riddled with relics, it’s what makes history so rich……….and you might ask “What does this have to do with Guild Wars 2?” Well, as we know lore in GW2 is what gives it meaning, why we do all that we do – to go out and battle the minions of the Elder Dragons and may be later even face the dragons themselves. GW2 also has its relics which lend themselves to the lore and give it depth.
Ventari, the elder centaur
The Ventari Tablets.
Ventari came onto the scene 250 years ago. He was an elder of the centaurs and lived in the Maguuma Jungle. He abhorred the violence that was overtaking his race and when it threatened to engulf his home he fled south to the Tarnished Coast. There he befriended a man by the name of
Roran Ronan, who had found a special seed from which would grow The Pale Tree. Together, Ventari and Ronan, created a sanctuary of peace for all the races. When Ronan died, Venari continued to nurture the tree and here, surrounded by the peace and tranquility of the grove, Ventari wrote his articles of life:
- Live life well, and fully, and waste nothing
- Do not fear Difficulty, hard ground makes strong roots.
- The only lasting peace is the peace within your soul.
- All things have a right to grow. The blossom is brother to the weed.
- Never leave a wrong to ripen into evil or sorrow.
- Act with wisdom, but act.
- From the smallest blade of grass to the largest mountain, where life goes- so too, should you.
These teachings shaped the firstborn Sylvari and would later have great bearing on the development of the race.
Magdaer and Sohothin.
Magdaer was an ancient doubled bladed fiery sword from Orr, and once belonging to the Gods of Tyria. It was wielded by King Adelbern and had immense power. It was the same sword that caused the Foefire, the great spell that destroyed the Charr and devastated the humans, ripping the souls from their bodies, which now still roam restlessly through the ruins of Ascalon City.
Sohothin, the flaming sword, was twin to Magdaer, and wielded by Prince Rurik, son of King Adelbern. According to legend it was believed that if the two swords where united by a descendant of King Doric (the descendant being Queen Jenna) then the souls of the Ascalon Guards would be put to rest. Sohothin is now in the hands of the Tribune Rytlock Brimstone. According to records, Eir Stegalkin ( once leader of Destiny’s Edge) believed that if she could retrieve Magdaer from the catacombs in Ascalon, and give it to Logan Thackery , then may be the rift between the two heroes (Logan and Rytlock) would be healed.
Sohothin, the sword of flame!
The Claw of the Khan Ur is an ancient charr sword lost in the ruins of Ascalon City. It is “an ungue, a four-bladed weapon with a central grip”, set with four gems; red, black, grey and gold each representing the children of the first Khan Ur. It was last seen before the Foefire in the hands of the Imperator of the Flame Legion. The Vigil, lead by the charr leader, Almorra Soulkeeper, believed that if the Claw was returned to the charr then hostilities might cease and human and charr could join forces to defeat the common enemy. So a group was set up and sent to the catacombs in Ascalon City to retrieve the Claw. The Claw was later given to the Imperator Smodur the Unflinching as a peace treaty and can now be found in the Imperator’s Core in the Black Citadel.
The Fang of the Serpant is a huge tooth belonging to Jormag, one of the Eldar Dragons. It was brought south by Asgeir Dragonrender, a great norn hero who was guided by the Spirits of the Wild to lead his people south of the Shiverpeaks. The hero who battled the great Ice Dragon and wrenched the huge fang that now hangs in the Great Lodge of Hoelbrak. As of yet nobody has managed to break it. It is believed that the hero who manages to break the tooth will be the one to destroy the dragon.
Jormag’s tooth, now hanging in Hoelbrak. According to the Norn, any who can break it will defeat Jormag.
The Golem’s Eye.
Little is known of the golem’s eye except that it was a huge ruby infused with arcane magic, created by the golemancer Blimm. It was believed to be buried in the crypts beneath Divinity’s Reach. An asura, Clagg, hired a group of adventurers to seek out the eye as it was capable of creating a huge guardian golem, taller than the tallest norn. Clagg called the eye a “self-replicating ambient thaumaturgic construct”, because even if parts of the golem were destroyed it would continue to reform itself for as long as its energy didn’t run out. The Eye later fell into the hands of the asura Kranxx, a member of the group who was seeking out the Claw of the Khan Ur.
Will we, the players, manage to find all these relics? That is certainly something exciting to think about and not to forget. Exploring Tyria is going to be one huge adventure with a surprise around every corner. So buckle your shoes because it’s going to be one exotic ride!